The Wizard’s Spellbook & Scrolls — How Your Arcane Arsenal Really Works
Every Wizard begins their journey with a Spellbook—a grand catalog of arcane possibilities. Inside it lies every spell your class could one day master… but knowing a spell exists is not the same as being able to cast it. Think of the Spellbook as your menu of magical potential, not your list of active abilities.
Finding Power in the World
To actually cast spells, you must discover spell scrolls out in the world. Scrolls are rare, valuable, and highly sought after—each one containing a single burst of pure, ready‑to‑use magic.
A scroll gives you two choices, and each choice matters:
- Burn the scroll to cast the spell once
- No Energy cost
- One‑and‑done
- Hand the burned scroll to Production after use
- Burn the scroll to learn the spell permanently
- You add the spell to your known repertoire
- You may now cast it anytime (using Energy like any other skill)
- Production stamps the scroll and you may keep it as a reference
Your Spellbook Slots
As you advance through Wizard tiers, you unlock a limited number of spells you can permanently know. These are your true, reliable, always‑available spells. Choose wisely—your known spells define your magical identity.
The Spellbook shows you everything that exists, but your tier determines how many you can actually claim as your own.
Casting Above Your Station
A Wizard can use a scroll that is above their current tier. The spell will work—magic is magic, after all—but doing so tears at your mind and spirit. Casting a scroll above your level places you under a lasting Exhaust effect. Power has a price.










